Interactive reconstruction

Physics Lab · Wire-bond room

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WASD moves you through the room (Q/E down/up, Shift hurries) · drag a part to operate it · drag a loose item to move it · click to inspect · 1–5 reference views · Tab = first person

Opening the room

Fetching the scene manifest

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Play with the wire-bond room

A kinematic twin of the native Atelier reconstruction: 77 objects placed exactly as built, every authored mechanism driven along its real axis within its authored limits. It is a preview for exploring, not a physics or collision verification surface.

Operate a mechanismDrag the bonder's sash, its microscope carriage, the keyboard tray, the door leaf, a chair seat… or use the inspector sliders and authored poses.
Move a loose itemDrag any tool, case, paper or chair. Shift-drag keeps its height. With one selected, the arrow keys nudge it, Q/E lower/raise it, [ ] rotate it.
Move through the roomWASD (or the arrow keys) walk you forward, back and sideways, Q/E lower and raise you, Shift hurries. Works in the default view at any time.
Look aroundDrag the empty room to orbit, right-drag to pan, wheel to zoom, double-click to focus. Keys 1–5 jump to the five reference renders' viewpoints.
First personTab (or 🚶) locks the mouse for head-look: WASD moves, Shift runs, Esc frees the mouse.
Contact limits⛔ is on by default: a mechanism stops where the motion audit found it would run into another object in the current arrangement (the sash against the parked microscope, for example), and a message names the blocker. Switch it off to use every authored range regardless. 👁 next to a mechanism frames it, and touching a slider highlights the parts it moves.
ResetR puts the selected object back, Shift+R (or ↺) restores the exact reconstructed arrangement.
Quality◐ cycles auto / sharp / fast rendering. Auto lowers resolution when frames get slow.